![]() ![]() This way it will be the rage threat but only if it is at lower hp for a last outburst. Reduce its dmg when not enraged and put it at where you have it now when it is.Have it enrage once it drops to half hp? as a trigger.(which can happen during the parties turn as they dmg it).To summarize and make it a creature like you seem to have build it: That will put any fighter at very low hp or knock them out if they were not at full.Īlso it does not state if rage is an action for the creature or if it is a free action (in that case its always enraged on its turn and there would be little point in enraging apart from the dmg resistance) This will be a creature that a level 3 party fights, if the creature is enraged it would do an average of 32 dmg with 2 tail attacks. Making it multiattack is to much so that should not be the case since it already has high dmg. Other CR3 do bout 7-10 dmg a hit and this one has multiattack. Not sure if the +2 dmg from rage goes ontop of the listed damage. Most other CR3 do +5/+6 to hit, but do far less damage. +4 is low for CR3 and there is no reason why it would attack better/more precise when enraged.This way it still has an enrage making this a priority creature to kill in case of multiple enemies but without making it die all the time before it gets to act. Then simply use enrage to power its attacks. Id probably give it the resistance all the time to make sure its tanky enough to survive a turn. Without enrage this is more a CR 2 monster. ![]() Because for CR3 its low hp and doesnt have high armor either. It doesnt have high initiative either so most likely what would happen is a party kills it before it even has the chance to enrage to get resistance.This makes sense for the creature so thats fine. It doesnt have very high perception (to counter surprise).Im guesing this is because while enraged he has resistances.īut this is where it makes the monster a bit tricky to judge on difficulty. Monstrous Compendium Vol 3: Minecraft Creatures ![]()
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